Python Decorator Game
Each person is given a household item: a knife, a light bulb, a shoe, etc. The goal is to build around the object so that it now performs additional tasks while remaining functional in its original sense. For example, a knife could be enhanced with a ruler for precise cutting, a light bulb could use a controlling circuit for Morse Code blinking, and a shoe can get a hardened heel for hammer function. Bonus points if the original form of the object is no longer recognizable. A moderator in Python costume judges the players' performances. ‎· Valera Fooksman